Skip to content

Generative Studio

The Generative Studio is where you turn a script into finished voice and video using consented, licensed likenesses. It combines a generator and a non-destructive editor: create an asset from a prompt, then trim, arrange, layer and render it into something polished — without ever altering your original takes.

  • Voice — spoken audio from a script, in a chosen actor’s voice.
  • Talking-head video — a lip-synced performance to camera.
  • Combined — voice and video generated together.
  • Compositions — multi-clip audio mixes and video scenes built from any assets you own, across every project.

If you’re an actor generating as yourself, you first build your model — the reference data your likeness is generated from. There are three, each for a different kind of output:

  • Voice Model — audio only (voiceover, audiobooks, podcasts).
  • Video Model — film & cinema (talking-head video).
  • 3D Model — gaming & animation (a Gaussian-splat body replica).

A guided capture kit walks you through recording (or uploading) each one, with an optional expression set to widen your range. See Building your model. Creators generating with a licensed or the founder likeness don’t build a model — the likeness is provided by the licence.

  1. Create a project and choose the model (a licensed actor, or the platform default).
  2. Generate assets from prompts — each one is saved as a development draft.
  3. Edit and compose in the audio or video editor — trim, sequence, layer and mix.
  4. Render a composition into a new asset, keeping every earlier version.
  5. Promote the takes you’re happy with from development to production.

Everything you generate starts as a development asset — watermarked, metered, and perfect for iterating. When a take is final, you promote it to production. This keeps experimentation cheap and your finished library clean.

Generation and rendering are metered in tokens — roughly one token per second of voice and ten per second of video. Drafts in development are inexpensive; the full charge applies when you promote. See Tokens & billing for the detail.