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The audio editor

The audio editor turns individual voice takes into a finished mix. It’s non-destructive — your original assets are never changed. You build a composition that references clips, and rendering produces a brand-new asset.

From a project’s Editor section, choose Audio to create a new mix and open it. A composition starts with a Voice track and a Music track.

The Asset library on the left lists every voice asset you own — across all your projects, not just this one. Search it, then drag an asset onto a track (or select a track and use Add). Clips arrange back-to-back by default, which is ideal for dialogue.

Select a clip to open the inspector:

  • Waveform trim — drag the highlighted region to set the in and out points, or type exact millisecond values.
  • Gain — set each clip’s level.
  • Fades — add fade-in and fade-out.
  • Timeline start — place a clip at a precise point.

Reorder clips by dragging them, use the arrows, or Re-sequence a track to pack its clips end-to-end. Mute a track to audition without it.

Select Render to mix the composition into a new versioned audio asset. It plays in the editor and is filed in your vault, alongside a history of every earlier render. Your source clips are untouched, so you can keep iterating.