The audio editor
The audio editor turns individual voice takes into a finished mix. It’s non-destructive — your original assets are never changed. You build a composition that references clips, and rendering produces a brand-new asset.
Start a composition
Section titled “Start a composition”From a project’s Editor section, choose Audio to create a new mix and open it. A composition starts with a Voice track and a Music track.
Add clips
Section titled “Add clips”The Asset library on the left lists every voice asset you own — across all your projects, not just this one. Search it, then drag an asset onto a track (or select a track and use Add). Clips arrange back-to-back by default, which is ideal for dialogue.
Trim and shape
Section titled “Trim and shape”Select a clip to open the inspector:
- Waveform trim — drag the highlighted region to set the in and out points, or type exact millisecond values.
- Gain — set each clip’s level.
- Fades — add fade-in and fade-out.
- Timeline start — place a clip at a precise point.
Reorder clips by dragging them, use the arrows, or Re-sequence a track to pack its clips end-to-end. Mute a track to audition without it.
Render
Section titled “Render”Select Render to mix the composition into a new versioned audio asset. It plays in the editor and is filed in your vault, alongside a history of every earlier render. Your source clips are untouched, so you can keep iterating.
Related
Section titled “Related”- The video editor — the same idea for video.
- Versions & the vault — how renders and variants are tracked.
- Generating voice & video — create the clips you’ll mix.